Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo.
Attributes↑ Buffed
Physical Defense Growth4.2→7.2+3
Magic Defense Growth2.5→4+1.5
Grab, GrabUlt↑ Buffed
Damage when Attached120 (+30% Total Magic Power)→30-90 (+30% Total Magic Power) (+3% Total HP)
With Control Immunity when she has her last HP bar removed, Masha can be easily controlled constantly, which doesn't feel great. In addition, her high HP cost makes it difficult for her to prepare for late game team fights. To remedy this, we're reverting some of the changes to her base stats.
Attributes↓ Nerfed
Base Attack111→90 (Reverted)
Ancient StrengthPassive↑ Buffed
New: When depleted, each HP bar blocks one instance of damage and removes CC effects for Masha.
While being able to use Defiant Sword without cost from walls has improved Ling's control experience, casting Defiant Sword twice in a row gives the opponent no room to react.
Defiant SwordS2↓ Nerfed
Defiant SwordS2's normal version and the version used from walls now share a cooldown.
We want to speed up Julian's jungling and combat before Lv. 3 while allowing him to be more flexible with his basic attack between skills.
Smith's LegacyPassive↑ Buffed
Casting the enhanced skill makes his Basic Attacks deal more damage for5s→Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack
Currently, the distance that Charge moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced basic attack. So we want to improve that and make it more fluent.
We're going to reduce the distance travelled with Charge while balancing this nerf with other changes.
Our previous adjustments severely affected Ruby players with low Emblem levels in the early game. So we've decided to retain some of Ruby's Spell Vamp.
With our previous adjustments, Melissa was able to deal damage to enemy heroes from afar with bonus attacks against Muddles, simply by attacking without a target. And there's nothing the enemy can do about it.
Eyes on You!S2↓ Nerfed
Only basic attacks that have a target will trigger bonus attacks against Muddles, meaning basic attacks that don't have a target will no longer trigger this effect.
We want more sustained damage heroes that don't rely on basic attack to be able to use the new War Cry talent, but we also don't want some heroes to trigger its effects too quickly (like Hanabi and Kimmy. So we're changing its activation requirements.
You will now need to land 3 consecutive separate Basic Attack hits (multi-damage attacks now only count as 1 attack) or skill damage dealt on enemy heroes to activate War Cry.
Equipment Adjustments
2
Pandora's Box
Renamed to Wishing Lantern.
We don't want the Wishing Lantern to deal too much damage against heroes with low defense.