To enable Hanzo to attack the Turtle and Lord with his Ultimate, we've improved his Ultimate's sustainability in the mid-to-late game. New Energy Regen Mechanic in Hanekage Form: He gains a small amount of Energy when attacking a hero, the Turtle, or the Lord.
We have also increased the Max Energy of Hanzo's Ultimate by 10 times, and proportionally increased his current Energy consumption and Energy Regen.
Kinjutsu: Pinnacle NinjaUlt↑ Buffed
Basic Attacks against heroes, the Turtle, and the Lord grant 45 Energy. Hitting multiple units with a Basic Attack only grants Energy once.
We're glad to see Leomord riding into battle again, but his early-game jungle control was too difficult to counter. Therefore, we've reduced Skill 1's extra damage against creeps.
Phoveus is strong in the early and mid game but struggles in the late game. We have increased his late-game potential.
Demonic ForcePassive↑ Buffed
Magic Damage based on target's Max HP4%→4-6%
Shield based on Phoveus' Max HP8%→8-12%
Battlefield Adjustments
2
New Battlefield Effects
Battlefield Effect Test
New battlefield effects are available again! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us. We'll keep communicating with you through [Layla's Workshop].
We tested Omni-Sentries and Fire Turtle in the last patch. We expect to roll out the following battlefield effects around 01/04.
Battlefield effect details are as follows:
1- Concealing Mist: Upon death, the Lithowanderer creates a mist instead of spawning a Stone Roamer. This mist drifts from the River to the enemy Jungle, granting vision of a small area. Allied heroes inside the mist become Concealed.
2- Concealment Time: Upon defeating the Turtle or Lord, all heroes gain the Concealment Time for 1 minute. During this period, heroes become Concealed after being out of combat for 5s.
Mode Adjustments
2
New Mode Available
Frozen Sea Showdown
To provide a better entertainment experience for you, we plan to launch the new mode [Frozen Sea Showdown] on 12/31.
Frozen Sea Showdown - Guide
Welcome to the Frozen Sea Showdown! This is a fast-paced 4VS4 Franco match. The first team to reach 30 kills wins. Every player has a longer Iron Hook, which can save allies and hook enemies while returning! Destroy chests to grant passives to the whole team, or kill crabs to gain a special skill from the Frozen Sea! Watch your positioning, grab your hook, and become the new Frozen King!