We aim to give Yve an effective passive skill while enhancing her sustained damage output when her Ultimate is unavailable. This should enable her with some self-protection capability.
This change will greatly increase Skill 1's total damage output, so we've reduced Skill 2's damage for balance and to make each skill's function more distinct.
[Passive] (Revamped)
Yve gains a stack of shields when dealing damage to enemy heroes with her skills. The shield can stack up to 3 times and lasts for 3s.
Void BlastS1↑ Buffed
Cooldown5s-2.5s→3s-1.5s
Mana Cost65-90→40-65
Damage350-600 + 150% Magic Power→290-540+120% Magic Power
Void CrystalS2↓ Nerfed
Damage of the summoned Void Crystal220-420 +40% Magic Power→105-180 +20% Magic Power
Mana Cost100-150→80-130
Real World ManipulationUlt~ Adjusted
Removed the Shield Effect when activating the Ultimate.
Following the previous removal of Ultimate's Knockback effect, we have reduced Ultimate's foreswing on top of optimizing the airborne duration and slow effect, allowing the summoned shark to pose a greater threat.
We've optimized the control experience of Benedetta's Swordout Slash.
We've shortened the detection time for entering the Swordout state when holding the Basic Attack button, allowing Benedetta to enter the state more quickly.
Additionally, after dealing damage 3 times with Basic Attacks or skills, Benedetta's Sword Intent gauge falls slightly short of being full, affecting the feel of her Swordout Slash combos. Therefore, we've increased the amount of Sword Intent gained from dealing damage.
Elapsed DaytimePassive↑ Buffed
Slightly increased Sword Intent gained after dealing damage with Basic Attacks and skills. Now requires only 3 hits from Basic Attacks or skills to fully charge Blade Intent.
Shortened the detection time for entering the Swordout state when holding the Basic Attack button to improve state transition speed.