We have enhanced Phoveus' combat capabilities in his first 3 levels and improved the hit rate of Astaros Eye.
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Everything on Kazuki
We have enhanced Phoveus' combat capabilities in his first 3 levels and improved the hit rate of Astaros Eye.
Weakened her control capabilities while improving the experience of clearing Minions with Lantern Flare or being controlled by enemies.
New Effect: Deals 20% extra damage to Minions.
New Effect: Now, when the skill is interrupted by control effects, the skill indicator will stop at its original position. After the control ends, you no longer need to "drag" out the skill indicator again.
Experimental Adjustments: We hope to increase the stability of Nightmaric Spawn (including damage and control) and unbind Zhask's connection to Inspire, allowing him to use other Battle Spells.
Removed the first two Basic Attacks. Nightmaric Spawn will now continuously release Death Rays (considered as Basic Attacks, damage frequency no longer affected by Attack Speed).
Skill Revamp: After Zhask deals damage to enemies in the specified direction, the Nightmaric Spawn will sequentially attack and stun enemy heroes hit by him.
Reduced the foreswing time by 40%.
Further enhance Chou's performance in the mid game.
Adjusted the Physical Defense Reduction effect to be applied before increasing Basic Attack Damage.
Increased the dash distance by 20%. Using any two casts of Skill 1 or Skill 2 will activate the enhanced Basic Attack by Passive (already effective in the previous patch).
After gathering feedback from various sources, we decided to reduce the cooldown of Moskov's Spear of Misery while maintaining his unique features.
Restored the effect of Basic Attacks can reduce the cooldown of Spear of Misery .
Currently, the extra attack damage on Aulus' Basic Attack from his Fighting Spirit can affect Turrets and Base, causing him to push way too fast. In this patch, we fixed this issue and optimized the experience when Aulus casts his Undying Fury.
The extra Physical Damage from Basic Attacks at max stacks of Fighting Spirit no longer works on Turrets and Base.
Cannot be interrupted when casting his Ultimate.
Increased the benefit gained from hitting with her Molina Smooch.
Decreased Natan's mid-late game damage potential.
Make the total price of the ATK Crit set and the Attack Speed set equal.
Currently, the Lord serves the dual purpose of providing team economy and increasing push pressure. We want to increase the push pressure of the Lord while decreasing the team economy they provide to balance the advantage gained by the team that takes them.
Exp Provided: -37.5%
Gold Provided: -26 to -36% (scales with match time.)
HP: +20%
In this patch, we have added a display of the current bounty amount for each hero on the scoreboard (only displayed if the bounty is not less than 120 Gold), indicating the extra Gold the killer can get for eliminating that hero. We hope this will help players make better use of this mechanism to plan their tactics and ensure victory.
The Killing Spree Bounty increases with the number of consecutive kills the hero makes, but is only awarded to the player who ends the spree. The Team Bounty increases by the amount the hero is ahead of the opposing team's average economy. When a leading hero is killed, the Team Bounty is distributed to all players on the killer's team.
Optimized the default Battle Setup for some heroes.
Optimized the Mecha Suppression description of Jawhead to match the actual targets affected.
00:00 to 06/07/2024 05:00:00 (Tap the Settings button in the top-right corner of the main page to check.)
Harith, Natalia, Gusion, Arlott, Benedetta, Beatrix, Yin, Novaria
Argus, Phoveus, Gloo, Cyclops, Minsitthar, Kadita