The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aldous (↓), Alpha (↑), Cici (↑), and Sun (↑).
As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following skin is temporarily unavailable: Angela "Floral Elf".
Aldous was gaining stacks too quickly after Skill 1 was adjusted to also grant stacks upon hitting enemy heroes. To balance this, we've adjusted the number of stacks gained per hit and the damage per stack.
After shifting Skill 2's Movement Speed boost to Skill 1, Aldous lacked the ability to disengage from team fights. To address this, we've added a Movement Speed boost to his Passive, while slightly reducing its early-game shield for balance.
Contract: TransformPassive~ Adjusted
Base Shield500→350−150
New Effect: Upon gaining a shield, Aldous gains 60% extra Movement Speed for 1s.
Contract: Soul StealS1↓ Nerfed
Soul Steal Stacks Gained on Siege Minion/Other Non-hero Unit Kill10/4→15/6
Soul Steal Stacks Gained on Enemy Hero Hit/Kill4/10→6/15
Soul Steal Stacks Gained on Siege Minion/Other Non-hero Unit Kills by Nearby Allies5/2→7/3
Alpha's early-game laning was relatively weak, so we've adjusted his Passive to scale with Total Physical Attack, improving his early- to mid-game performance. We've also optimized Skill 2's Regen mechanics by increasing its base HP recovered per hit and reducing the additional HP recovered per hit, improving its sustain when hitting a single target.
Beta, Advance!Passive↑ Buffed
Laser Damage80 (+ 80% Extra Physical Attack) (+ 8* Hero Level)→50 (+50% Total Physical Attack) (+8* Hero Level)
Force SwingS2↑ Buffed
Effect AdjustmentRecover HP for each enemy hit→Recover HP when hitting an enemy (healing decays for subsequent enemies hit)
HP Regen per Hit40-200 (+ 30% Extra Physical Attack)→80-330 (+40% Extra Physical Attack)
We've noticed that when Kalea's enhanced Basic Attack was interrupted, her combo would be completely broken, severely affecting her combat flow. To address this, we've increased her Passive's resistance to interruptions.
Surge of LifePassive↑ Buffed
The Passive's third Basic Attack will still trigger while Kalea is affected by control effects.
Miya's team fight damage and farming speed in the current patch exceeded expectations. We noticed that Moonlight Shadow's Split Arrow dealt the same damage as its Basic Attack and inherited 100% of Attack Effects, which deviated from our original design. We've made adjustments to align the hero's performance with our design expectations.
Moon ArrowS1↓ Nerfed
Moonlight Shadow's Split Arrow Damage30 (+ 25% Total Physical Attack)→9 (+7.5% Total Physical Attack)
Revamped Popol was clearing the jungle too fast and dealing too much skill damage in the mid-to-late game, so we've slightly toned down him and his companion.
Moon BlessingPassive↓ Nerfed
Kupa's Damage Against Creeps200%→150%−50%
Moon ArrowS1↓ Nerfed
Spear Damage80-170 (+75% Total Physical Attack)→80-125 (+70% Total Physical Attack)
Bite Damage80-170 (+75% Total Physical Attack)→80-125 (+70% Total Physical Attack)
Enhanced Damage (Alpha Wolf Form)120-255 (+150% Total Physical Attack)→120-240 (+140% Total Physical Attack)
Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.
TracelessS1↓ Nerfed
Cooldown12-7s→12-9s
II. Battlefield Adjustments
1
Hero Skill Description Simplification
To reduce the length of hero skill descriptions and improve readability, we've replaced some commonly used attributes (Attack, Defense, and Max HP) with simple and intuitive icons.
A. Hero Training
4
The brand-new Hero Training system is now live! Select a Training Hero to participate in the training, enjoy training privileges, and claim training rewards!
Go to [Season] › [Hero Training] to check it out!
The system will recommend Training Heroes based on your preferences.
Select your Training Hero to participate in the training and enjoy training privileges, including free skin trials and star protection.
Complete Training Tasks with a Training Hero to claim even more rewards.
B. Season Achievements
1
Expanded the carryover rewards for Season Achievements. Namecards, Style Plates, and Loading Screen Displays earned in the previous season can now be carried over.
Added display icons for carryover rewards.
A. Card Brawl
20
Thank you for your support! In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:
New Cards
The following cards have been added this week. Try them out in the mode!
★New
Not Done Yet
Automatically triggers continuous HP Regen when HP is low. Dealing damage during this time extends the regen duration.
Growing Resolve
After casting a skill, the next Basic Attack grants extra HP Regen and Hybrid Defense (up to 3 stacks).
Magic Hat
Replaces your Flicker with Magic Hat: Dashes forward a short distance and gains Movement Speed upon use. Use again to return to the original position.
Charged Flicker
Reduces Flicker's cooldown and grants 3 charges.
Heroic Charge
After using a mobility skill, gains a shield (up to 3 stacks).
Agony Awakening
Reduces all skill cooldowns after taking a certain amount of damage.
Vengeance Strike
Gains 1 stack of Vengeance after taking a certain amount of damage (up to 5 stacks). The next Basic Attack consumes all Vengeance stacks to deal extra damage and recover HP.
Impassable
Gains a permanent frost aura, applying a stackable slow effect to enemies within. Applying control effects to enemies in the aura will add multiple stacks of the slow effect.
Calculated Risk
After dealing damage to a single target multiple times within a short time, gains a massive Movement Speed boost.
Timely Rescue
When healing an allied hero with low HP, grants them an extra shield effect.
Come With Me
When controlling enemies, grants a shield and Movement Speed boost to yourself and the nearest allied hero.
Chain Lightning
Basic Attacks have a chance to trigger Chain Lightning, dealing extra damage to multiple enemies.
Ironclad Defense
Increases Hybrid Defense when taking damage.
Catch Me If You Can
Deals extra damage to units with lower Movement Speed, scaling with the Movement Speed difference.
Practice Makes Perfect
Gains extra Adaptive Attack upon casting skills.
Match-related Adjustments
Growth
Reduces Gold and EXP from minions and kills, increases passive growth, and mitigates the level and Gold gap caused by deaths.
New Mechanics
[Continuous Control Protection]: To mitigate the excessive frequency of control skills in matches, a hero will automatically remove all control effects and gain brief Control Immunity after accumulating an extended duration of control within a short period.
★New
B. Revamped Survival Mode
5
Optimized background art resources and the visuals of some monsters.
Optimized the visual effects of dropped Exploration Coins at different quantity tiers.
Players will continuously recover HP after not taking damage for a set period.
Each kill or assist against an enemy hero reduces the current cooldown of all skills.
Players and Bosses will drop 3 HP Orbs upon death. Pick them up to recover a certain amount of HP.