Advanced Server update focused on Roaming hero viability, Revamped Eudora tuning, Leomord experimental changes, Lolita and Rafaela support improvements, plus battlefield tests.
Experimental Adjustments: Leomord's Passive relies on enemies being at low health to be effective, which doesn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle.
To balance this, we've removed the shield granted in skill 1.
The Oath KeeperPassive↑ Buffed
Leomord's basic attacks and skills gain 20 Oath Keeper energy for each target damaged. When the energy reaches 100, his next basic attack deals 200% Crit Damage (200% against creeps and minions) and recovers 150 (+10 * Hero Level) (+20% Extra Max HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted to 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
The shield Lolita's Passive provides to nearby allied heroes accounts for most of her strength, resulting in insufficient tankiness and threat as a tank herself.
Therefore, we've removed the effect where the Passive periodically grants a shield to nearby allies, but retained the effect of granting a shield to nearby allies when using skills.
To balance this, we've increased the shield amount provided by the Passive and improved the Ultimate's Slow Effect and Base Damage, hoping to improve her tankiness and threat to the enemy backline.
Noumenon Energy CorePassive~ Adjusted
Removed the effect where shields are periodically granted to nearby allied heroes. Shields are still granted to nearby allied heroes when using skills.
Increased her single-target healing while removing group healing. The Ultimate's cooldown has been significantly reduced, with a slight reduction to its effect per cast.
Holy HealingS2↑ Buffed
HP Regen for Self and the Most Injured Nearby Allied Hero150-250 (+45% Total Magic Power)→150-250 (+90% Total Magic Power)
Removed HP recovery for other nearby allied heroes.
Harley's combat effectiveness has been relatively weak without his Ultimate, while his extremely high ring explosion damage in the late game has been difficult for enemies to counter. To address this, we've significantly reduced his Ultimate's cooldown while lowering his late-game explosion damage for balance.
Deadly MagicUlt↑ Buffed
Cooldown36-30s→25-15s
Ring Explosion Damage30%-50% of damage taken by the target while ring was active→30% at all levels
Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson.
The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion will continue to scale with Magic Power.
Full ThrottleUlt↑ Buffed
Explosion Damage Bonus Upon Hitting Enemies160%-240% Total Magic Power→240%-360% Total Physical Defense
Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid-to-late game damage has been reduced, while his survivability has been increased to adjust his power curve.
Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance.
Ninjutsu: Quad ShadowS2↓ Nerfed
Reduced Hayabusa's and his phantoms' travel distance by 20%.
Battlefield Adjustments
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Battlefield Adjustments Overview
New Battlefield Effect Test will be available at a later time after the patch update. Downloading full resources provides a better experience for related gameplay.
This test will only be available in Ranked matches for Master rank and above.
Battlefield Effect - Golden Turtle
Golden Turtle Feature: Upon being killed, it drops Gold on the ground. The Gold only lasts a few seconds and can be picked up by both teams.
Tip: It's difficult for one player to pick up all the dropped Gold within the time limit. Ask your teammates to collect the Gold together!
Fighter Emblem
We found that some Basic Attack-based Fighters don't have perfectly suited Emblems, so we've adjusted the base attributes.
Attribute~ Adjusted
12% Spell Vamp→10% Hybrid Lifesteal
Equipment Adjustments: Rework to Roaming Blessings' Gold and EXP Gains
~Adjusted
Roaming Blessing
Conceal] & [Dire Hit
No longer gains Gold and EXP when nearby allies kill minions and creeps.
New Effect: Gain 20 Gold and (25 + 2* Hero Level) EXP after dealing damage to enemy heroes.
Cooldown: 15s.
★New
Encourage] & [Favor
Gold and EXP gain mechanics remain unchanged.
Encourage
Grants nearby allied heroes 20 Hybrid Defense.
Battle Spell Adjustment
Equipment Adjustments
1
Ice Retribution
↓Nerf
Slightly reduced Ice Retribution's control and kiting potential.
We've optimized the hero rules in Brawl mode. You now have a chance to randomly obtain heroes you don't own. Additionally, when you achieve MVP or reach a certain Medal Points with a hero, you'll gain 1-day Ranked mode access to that hero, regardless of ownership or rank requirement.
Come experience the new Brawl mode!
Hyper Blend Mode Adjustments
New Heroes in Random Hero Pool: Alice, Zilong, Fanny, Moskov, Aurora, Gatotkaca, Irithel, Hanabi, Thamuz, Silvanna, Floryn.
Some skills now scale with both Physical Attack and Magic Power.