Meet the cheerful troupe floor captain of the Whimsical Wonders, a Nature Spirit born with the ability to sense emotions and a Mage who wields a banner as her weapon.
[Hero Feature]: Dori waves her banner to conjure magic rings of different sizes, protecting her troupe and, above all, everyone's smile.
Passive: Merry Mark
Dori's skills apply a mark to the target. Hitting a marked enemy with a skill again deals extra damage.
Dori gains Movement Speed each time she casts a skill.
Skill 1: Timid Courage
Dori deals damage to nearby enemies, knocks them back, and gains a shield.
Skill 2: Banner Twirl
Dori deals damage to enemies within a ring area and slows them.
Skill 3: Starlit Parade
Dori deals damage and stuns enemies within a ring area.
II. Hero Adjustments
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The following skins have been temporarily disabled: Hayabusa "Shura" and X.Borg "Tesla Maniac".
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Argus (↓), Aulus (↓), and Lukas (~).
Argus was stronger than intended overall. After considering player feedback, we've decided to retain the changes to his mechanics from this update and only fine-tune the scaling of certain values.
To match this update, we've also adjusted Argus's recommended builds.
Since Demonic Slash already strikes twice, it does not benefit from the additional 2x Crit Damage bonus. It can still trigger other critical-hit effects, including those from Berserker's Fury and Windtalker.
WarmongerPassive
Optimized the skill description.
Meteoric SwordS2~ Adjusted
Effect Adjustment: Slightly reduced the stun duration.
Removed Effect: Meteoric Sword cannot Crit.
New Effect: Damage now scales with Crit Chance and Crit Damage at 40% effectiveness.
Eternal EvilUlt↓ Nerfed
Damage Bonus150% Total Physical Attack→180% Extra Physical Attack
After weeks of adjustments, Kalea has become a solid Fighter-Support, but her power was slightly higher than expected, so we've slightly reduced her HP Regen.
Surge of LifePassive↓ Nerfed
HP Regen40 (+12% Max HP) (+ 80% Total Magic Power)→12% Max HP (+80% Total Magic Power)
After several weeks of adjustments, Lukas's performance has met our expectations. To further improve his experience across different lanes, we've made a slight adjustment to his Skill 1.
Marcel's Ultimate has grown slightly too strong due to its interactions with more skills. We've decided to keep its effects but slightly reduce his skill casting frequency.
Muddles, summoned by Melissa's Skill 2, was dealing too much Basic Attack damage, so we've reduced its damage transfer ratio and the rate at which it inherits Attack Effects.
Eyes on You!S2↓ Nerfed
Muddles's Damage Transfer60%→55%−5%
Attack Effect Inheritance Ratio80%→55% (now matches the Basic Attack damage transfer ratio)
S42 will start00:00:00 on 08/28 (Server Time). Complete Ranked matches→claim rewards, including S42 Seasonal Skin: Popol and Kupa "Flamehide Thane" and S42 Avatar Border "Starward Decade"
We wish you an enjoyable gaming experience and smooth rank progression!
A. Revamped Survival Mode
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Mode name changed to Survival for Fortune.
Adjusted the power bonus gained from Battle Point purchases.
Increased the percentage of Battle Points gained from killing enemies.
Increased the mode's max player number36→54+18
Added an extra equipment drop upon final elimination.
Attacks now interrupt the Revive action, triggering a 1s cooldown afterward.
Added distinct visual effects for allies and enemies during the downed state.
Removed the usage limit on the Final Evacuation Point granted for eliminating all players, and extended the time before the battlefield closes.
Increased the skill casting frequency of certain monsters.
Reduced the drop rate of equipment and items.
Reverted the respawn timing of early-match Evacuation Points.
B. Card Brawl
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Thank you for your support! In this test, we've added some cards to Card Brawl, revamped the entire Crit playstyle, and adjusted the effects of several existing cards. The details are as follows:
New Cards
The following cards have been added this week. Try them out in the mode!
★New
Triple Crit Shot
On Crit, fires 2 extra missiles that deal extra damage. This damage can also Crit.
Critical Might
Gains Crit Chance and converts excess Crit Chance into Attack.
Slow but Deadly
Converts extra Attack Speed into Crit Damage, and gains Crit Chance.
Critical Lifeline
Critical hits grant a shield. This shield can be refreshed and goes on cooldown once it's broken or expires.
Turret Affinity
Gains Adaptive Attack and Mana Regen near Turrets or their ruins.
Card Adjustments
Replica Swords
Renamed[Orbiting Swords]. Changed "Resets Orbiting Swords upon a kill or assist"→"Grants 5 Orbiting Swords upon a kill or assist."
Electro Airbag
New Effect: Increases Movement Speed while shielded. Upgraded to Epic (Purple) quality.
Keep Your Distance
Renamed from [Celestial Armament].
New Effect: Deals extra damage to enemies at long range. Upgraded to Epic (Purple) quality.
Instant Execute
New Effect: Trigger a delayed AOE Damage after Executing an enemy.
Not Done Yet
Effect changed to: Continuously recover HP when health is low. Cooldown: 30s.
Bounce, Bounce, Bang!
Effect changed to: After dealing skill damage to an enemy, fire a bullet that deals extra damage to them, then bounce to deal higher damage to enemies behind.
Swift Marksman
Effect changed to: Basic Attacks reduce the current cooldown of normal skills by 10%. Also grants an Attack Speed Bonus.
Molina Smooch
Effect changed to: Upon a skill hit, throw an effigy of Molina at the enemy, turning them into a small animal.