Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Karrie (↑), Lukas (↑), and Sun (~).
We've noticed that Hayabusa's pick rate is relatively low. To improve his performance in the jungle, we've increased his Skill 1 damage. However, to maintain balance, we've reduced the damage dealt by his Ultimate when it consumes Shadow Marks to offset this increase.
Hylos's previous passive effects were underwhelming, so we've adjusted them to make his growth attributes more consistent.
Removed Effect: Hylos gains 1.5 extra Max HP for every 1 extra Max Mana gained from equipment or emblems.
New Effect: Hylos gains 1 extra Max Mana for every 2.5 Extra HP gained.
We've noticed that Kalea underperforms in the hands of average players but performs strongly for experienced players, while her damage output is lower than that of other Fighter Roamers. To improve her effectiveness for average players, we've increased her damage.
Optimized the clarity and trigger mechanics of some of Karrie's skills.
Optimized the sphere's visual effects and collision detection frequency, making it easier for both allies and enemies to tell whether Skill 1 will hit them.
Now detects nearby enemy heroes throughout the dash. If no enemy heroes are detected, it detects creeps and minions at the end of the dash.
Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.
Added a fan-shaped hitbox in front of Skill 1 when used in human form with 0 stacks.
Lightning damage after Flash Strike now only triggers once.
To improve her weak early-to-mid game performance as a Marksman, we've increased her Attack Speed Growth and allowed Turrets to trigger her Passive to speed up her early-game stacking. We've also changed the Ultimate's on-hit bonus from Attack Speed to a shield to enhance her survivability.
New Effect: Obsidia also gains 2 Bone Energy when her Basic Attacks hit a Turret.
Removed Effect: Gains 30% Attack Speed after hitting an enemy.
New Effect: Gains a shield after hitting an enemy.
Shield: 250-550 (+ 35 per Bone Shard)
Based on player feedback, we've decided to revert all previous damage reductions to Odette. For balance, some of her mechanic adjustments have been retained.
Removed the second cast. Can now move freely while the Ultimate is active, but Movement Speed is reduced by 40%.
We've noticed that the large differences in the value of different equipment builds have led to the rise of an unintended Roam build for Sun. To address this, we've adjusted Sun to reduce the effectiveness of his Roam build without affecting his performance in other lanes.
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 40%
Damage Taken by Doppelganger: 200%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 50%-60%
Damage Taken by Doppelganger: 125%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
* Control Settings Update
Added a "Drag Back to Slip Protection Area" skill cancellation option in Controls, which is now available on the Advanced Server.
* Bug Fix
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
System Adjustments
Added the [Claim All] feature, allowing you to claim multiple achievement rewards at once.
The brand-new TheMLabel skin label is officially launched.
THE ASPIRANTS series is officially added to TheMLabel.
Complete the full collection achievement to unlock multiple special privileges and showcase your collector status.
You can also switch to the series' customization item overview to plan your collection.
Added the label story feature, allowing you to learn the lore behind the skin series.
Added special season carryover effects and effective time to the Style Plate reward preview.
Mode entrances will no longer be displayed on the mode selection screen when the mode is locked.
The unlock conditions for some modes have also been adjusted.
The unlock condition has been adjusted to reaching Elite rank.
Added the Multiplayer Training Camp feature. Access it via [Mode] - [VS A.I. & Custom] - [Multiplayer Training Camp].
Thank you for your support! In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:
The following cards have been added this week. Try them out in the mode!
Gains Cooldown Reduction and Max Cooldown Reduction based on the healing effect.
When healing an ally, has a chance to heal another nearby ally.
Gains Movement Speed and Adaptive Attack for each nearby hero with HP below 50% (stacks per hero).
Upon taking fatal damage, gains Death Immunity for 3s. After Death Immunity ends, recovers HP based on damage dealt. Cooldown: 60s.
Deals damage to nearby enemies and recovers HP every second.
6 [Smart Missiles]
When dealing or taking damage, has a chance to fire a missile at a random nearby target.
After casting a skill, generates Frigid Breath nearby to slow enemies. Targets continuously slowed for 2s will be frozen for 0.5s.
When casting the Ultimate, taunts nearby enemies and gains Damage Reduction.
After casting a skill, the next Basic Attack hits all nearby enemies and triggers Basic Attack effects.
When a skill hits an enemy, fires extra Magic Missiles that deal damage based on Healing Effect.
Gains a damage bonus while in a bush. The bonus lasts for a short time after leaving the bush.
Gains Penetration for a short time when a skill hits an enemy.
Upon death, summons the Eternal Guard at your location to avenge you.
Increased their durability. Increased the Inner Turret's protection duration.
Two weeks ago, we launched the revamped Survival Mode and received a lot of feedback. Players expressed nostalgia for and appreciation of certain mechanics from the original Survival Mode. Based on your feedback, we have decided to make the following changes:
Brought back the zone mechanic from the original Survival Mode as the Annihilation Tide. As the match progresses, the Annihilation Tide will gradually shrink toward a high-level area. Players inside the Annihilation Tide will take continuous damage.
When only one team remains on the battlefield, an evacuation zone appears beneath a randomly selected surviving hero, allowing all team members to evacuate before time runs out.
Each piece of high-level equipment equipped increases the carrier's size by 10%.
Added a display for the number of surviving players during matches to help players better assess the situation.
Adjusted the downed state to make it closer to the original Survival Mode.
Added a timeline to help players clearly see what will happen next.
Players now directly enter the hero selection screen after successful matchmaking to reduce unnecessary waiting time.
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!