Gord's overall performance is currently too strong, so we've decided to revert some of the previous buffs.
Added vision shifting effect.
We want to maintain Leomord's ability to finish enemies, so we've reverted the previous Skill 1 changes, reduced his Ultimate cooldown, and improved his mounted form control experience.
We've also unlocked the previously disabled skins. Come try them out!
Reverted to match the Official Server.
Reverted to match the Official Server.
After last week's adjustments, we hope to see Ixia utilizing her Ultimate more for damage output.
Optimized auto-cast targeting logic for Skill 1 and Skill 2 during Ultimate state.
The cooldown reduction applied to all skills in the previous patch provided significantly more benefits than intended, far outweighing the nerf from removing the enhanced Basic Attack's cooldown reduction. As such, we're reverting some of the skill cooldown adjustments.
We've also adjusted the maximum Camouflage duration to give Aamon more room for strategic plays.
Reduced HP Regen rate in the Camouflage state.
Increased Valir's gain on cooldown reduction equipment while improving his lane-clearing and combat ability in the mid-to-late game. Slightly reduced Passive duration for balance.
Ablaze Damage Duration: 4s > 3s
New Effect: The skill cooldown can now be affected by Cooldown Reduction.
It's time to give our old friend a heartwarming buff! We've optimized Balmond's damage scaling in the mid-to-late game, allowing him to better utilize HP bonuses from equipment.
Reduced lifesteal from enhanced Basic Attacks and control ability of Skill 2; increased movement speed boost from Skill 1.
We want to make it easier to precisely choose when to use Helcurt's Ultimate, but we have reverted some of the previous Skill 2 damage buffs.
Removed the delay after casting Ultimate. Now casting Ultimate restricts enemies' sight range immediately.
Reverted Skill 1's control immunity duration and reduced HP recovery from enhanced Basic Attacks.
As Minsitthar is a Fighter, we aim to reduce his gain on attack equipment while significantly reducing his Skill 2 cooldown.
Reverted some changes from last week.
Adjusted Gloo's attributes to improve his damage scaling into the mid-to-late game, and allowed him to benefit more from HP equipment.

