Hero Feature
Control Master
Loading the Land of Dawn
Everything on Kazuki
Control Master
damage combos, we have added a unique AOE control ability to her. She can now even control Turrets! Furthermore, we have redesigned Aurora's look and will continue to optimize the visual effects for her skin and character model in following patches.
Due to this round of hero adjustments, we'll be taking down all of Balmond's skins for the time being. Stay tuned!
Experimental Adjustments: Argus's current gameplay is a bit too bland. His Ultimate seems to be both offensive and defensive, but in fact, it's difficult to achieve the desired effect. The Curse Damage of Meteoric Sword constitutes a lot of his strength, but it doesn't match his style of spamming Basic Attack. So we decided to redesign Argus's skill set and combat experience.
New Effect: Extra Attack ignores 50% of the target's Physical Defense.
The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).
Slightly reduced the dash distance when used again
Increased the dash speed when used again
New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect.
New Effect: The Meteoric Sword's attack interval now shortens as the Attack Speed increases.
New Effect: Argus' Basic Attack against a cursed target will grant double Malice Energy charging speed.
Removed Effect: Curse no longer deals damage.
New Effect: Argus passively increases the charging speed of the Malice Energy.
Removed Effect: Argus permanently gains 10-30 Physical Attack.
Experimental adjustment: We reworked Yi Sun-shin's Passive to make his Basic Attack purpose clearer. The arrow damage of his Skill 2 has also been greatly increased to create the experience that Yi Sun-shin can destroy the enemy with a single attack after hitting them with a fully charged shot.
Revamped Effect: The longbow's Basic Attack will add Battle Scars to the target, up to 4 stacks. The glaive's Basic Attack can consume all the Battle Scars on the target and increase the damage of that Basic Attack.
Revamped CD Reduction: Each Battle Scars stack consumed reduces this skill's cooldown by 1s.
Removed the slash for Skill 2
This skill can add Battle Scars to the target, and the number of stacks added will increase with the charging time.
This skill can add Battle Scars to the target.
We want Chang'e to be able to deal good damage without high Passive stacks, and enhance her ability to slow the enemies at the same time.
Removed the damage increase effect, slows down the target by 1% for each stack, up to 20%.
Experiment adjustment: Optimized control experience. We want Balmond's combos to be smoother. This adjustment also optimizes the problem that Balmond often misses his Ultimate at close range.
New Effect: Cyclone sweep will not be interrupted by control abilities (it could be interrupted by airborne effect)
New Effect: Gain 20% Movement Speed bonus during skill cast.
Increased skill range and optimized visual effects
New Effect: The skill cannot be interrupted by control effects.
Since the teleport from Moskov's Ultimate gives him an extremely powerful micro potential, we nerfed his Ultimate damage to balance things out. We also optimized his Basic Attack control while nerfing the power of some other parts.
Slightly shortened his Basic Attack's foreswing time to make it smoother.
Reduced Penetrate Damage to 1.1 times Base Damage.
Optimization: Vale's skill effects have been fully upgraded! The overall effects are more in line with the current gameplay.
New Effect: While the Windstorm lasts, it will continue to deal small amounts of damage to enemies within the range.
After the last adjustment, we found that Aldous' stack building speed has been significantly improved. But we also noticed that players wanted him to be more powerful in the late game. So we decided to make some changes.
Last week's changes made the damage increase to Khaleed's Skill 1 no longer necessary. So we decided to remove this effect and slightly enhance his ability to clear lanes in the mid-to-late game.
Slightly reduced her strength after we made her easier to play, and optimized her skill descriptions
Basic Attacks under Abyssal form will no longer detonate the Abyssal Mark.
Dyrroth has been balanced after several adjustments. This time we decided to buff his damage but nerf his cooldown, so that Dyrroth has a better experience when casting skills while maintaining his overall strength.
Slightly increased the skill cooldown.
Slightly increased Damage and CD
Decreased Ixia's mid-late game damage potential.
Removed the "Siphon Starlium" damage growth from the hero's level upgrade.
After Rafaela has the slow immunity, her own Movement Speed bonus effect is a bit too high. We decided to decrease the base Movement Speed bonus and increase the Magic Power bonus slightly.
The optimized Joy with cooldown reduction equipment made her cooldown a bit too short in the late game.
We're happy to see Mathilda back in action, but buffing her seems a bit too much and we're nerfing her strength slightly.
Slightly increased Flower of Hope's damage.
We want it to be able to block high damage more accurately, rather than being easily triggered in the later game. We also want it to be more resistant to high damage after being triggered.
Unique Passive - Immortal
We want to give some Mages good mobility by enhancing this equipment, and remove the strong binding between this equipment and the Clock of Destiny.
Unique Passive - Resonate
New Effect: When triggering the damage, increase Movement Speed by 20% for 2s.
Optimized Lunox's default Battle Setup and skill descriptions
Server Time 9/29/2023 05:00:00 to 10/6/2023 05:01:00 (Tap the Settings button on the top-right corner of the main page to check.)
Khaleed, Grock, Hanabi, Valir, Kadita, Gatotkaca, Minotaur, Kagura
Argus, Khufra, Silvanna, Aulus, Angela, Rafaela
selection step, allowing players to communicate with their teammates before deciding on the position choices.
The hero banning session adopts the method of both sides banning at the same time. Both sides will blindly ban at the same time. Each side will ban 5 heroes, and both sides will ban a maximum of 10 heroes in total.
Added Quick Chat to cover the position selecting phase.
New Function:
Automatically changes Battle Spell to "Retribution" when taking a Jungle position.
map are always visible, showing the player's current position choice and conflicts more clearly.
Can now like the performance shared by teammates.
Hero names are always visible on the hero list interface under any sorting option.
Revamped the story content of Miya's Mastery Code
on mode