Currently, Lunox cannot quickly switch to Order state and cast her Ultimate while Power of Chaos is enhanced. We want to enrich her combo options by allowing her to end the Chaos state early and switch to Order state to cast her Ultimate when needed.
Skill 3 (Power of Chaos: Darkening)↑ Buffed
Now, while Power of Chaos is enhanced, Skill 1 (Starlight Pulse) shares a shorter cooldown with Skill 1 (Chaos Assault). However, using Starlight Pulse will interrupt the Power of Chaos enhancement
Aamon↑ Buffed
We aim to add hit-and-run gameplay options for Aamon without affecting his overall skill cast frequency and sustained enhanced Basic Attack damage output, giving him more strategic flexibility in the mid-to-late game.
We are aware of the controversy surrounding these changes. We will continue monitoring data from the Advanced Server along with player feedback. Below are the changes compared to Aamon on the Official Server.
Dreamland TwistPassive~ AdjustedSpeed Boost60%→80%+20%
All enhanced Basic Attacks reduce all skill cooldowns by 0.5s > The first enhanced Basic Attack after leaving the Camouflage state reduces all skill cooldowns by 1s.
Starlight PulseS1↑ BuffedCooldown: 7s at all levels » 6.5-5s
Armor Charge Interval in the Camouflage State1s→0.5s−0.5s
Reduced the foreswing time by 25%
Removed Effect: Casting a skill will charge the armor.
Fixed an issue where Aamon threw his shards with the next Enhanced Basic Attack after reaching 4 charges.
Chaos Assault S2↑ BuffedCooldown13 - 11s→10.5-8s
Kalea↓ Nerfed
Slightly nerfed early-to-mid game damage output.
Dreamland TwistPassive↓ NerfedSecond Enhanced Basic Attack Base Damage: 300 > 200
Base Damage250-400→200-350
Starlight PulseS1↓ NerfedBase Damage250-400→200-350
Gusion~ Adjusted
Partially reverted adjustments to the Ultimate's Cooldown and increased error tolerance when retreating.
Cosmic FissionUlt~ AdjustedCooldown: 20-12s > 24-16s
Second-phase dashing speed and distance increased by 33%
Lancelot↑ Buffed
Increased early-to-mid-game damage output.
Dreamland TwistPassive↑ BuffedDuration4s→5s+1s
Starlight PulseS1↑ BuffedBase Damage100-250→200-325
Nolan↑ Buffed
Increased early-to-mid-game damage.
Dreamland TwistPassive↑ BuffedBase Damage220→280+60
Karina↓ Nerfed
Reverted the cooldown adjustment from the previous patch.
Starlight PulseS1↓ NerfedCooldown: 7-5.5s > > 7s at all levels
Roger↑ Buffed
Roger has been underperforming in the current patch. We will improve the control experience of his
Basic Attacks and skills in human form, while adjusting his Ultimate cooldown.
Basic Attack↑ Buffed
Removed Basic Attack backswing in human form.
Starlight PulseS1↑ BuffedReduced the foreswing time of Skill 1 in human form by 20%
Reduced the backswing time of Skill 1 in human form by 25%
Cosmic FissionUlt↑ BuffedCooldown9-4.5s→6-4.5s
Yi Sun-shin↑ Buffed
Reduced Yii Sun-shin's downtime when Ultimate is unavailable.
Cosmic FissionUlt↑ BuffedCooldown72-60s→60s at all levels
Duration10s→15s+5s
Floryn↓ Nerfed
Cosmic FissionUlt↓ NerfedIncreased healing received by all allies20%→12%−8%
Benedetta↑ Buffed
When Benedetta's skills hit consecutively, her Sword Intent accumulates quickly to full. However, holding the Basic Attack button to enter the Swordout state may affect the control experience of skill-combo transitions into Swordout Slash.
Therefore, we've shortened the detection time for entering the Swordout state when holding the Basic Attack button, allowing Benedetta to enter the state more quickly.
Dreamland TwistPassive↑ BuffedShortened the detection time for entering the Swordout state when holding the Basic Attack button to improve state transition speed.
Yu Zhong↑ Buffed
In the mid-to-late game, Yu Zhong in his Black Dragon form struggles to pose a real threat to enemies, so we’ve increased his damage output and Max HP in this form during the mid-to-late game.
Cosmic FissionUlt↑ BuffedBase Damage180-310→200-400
HP Boost600-1000→600-1400
Selena↓ Nerfed
We're glad to see Selena back in the spotlight. The increased flight speed of Abyssal Arrow has allowed her to pose a greater threat to enemies.
However, the frequent use of Abyssal Arrow in the late game would lead to a negative experience for the opposing team. Therefore, we've decided to increase the Ultimate's cooldown in the mid-to-late game.
Cosmic FissionUlt↓ NerfedCooldown5.5-4s→5.5s at all levels
Minotaur↑ Buffed
We want to enhance Minotaur's survivability to better reflect his massive size.
Attributes↑ Buffed
Base Physical Defense: 18 > 23
Base Magic Defense10→15+5
Chaos Assault S2↑ BuffedHP Recovery from lost HP while Enraged: 5% > 10%
Ruby↑ Buffed
We want to make Ruby's Spell Vamp more distinctive compared to other Fighters.
Dreamland TwistPassive↑ BuffedBase Spell Vamp5%→6%-20% (scales with level)
Defense Increase After Dashing9-30→8-25
Diggie↑ Buffed
Practice makes perfect, the little owl can now cast skills more quickly.
Starlight PulseS1↑ BuffedSlightly reduced the foreswing time.
Removed skill backswing.
Chaos Assault S2↑ BuffedSlightly reduced the foreswing time
Slightly reduced the backswing time.
Aldous↑ Buffed
Aldous's Mana Costs are too high compared to other Fighters, so we're making some optimizations.
Starlight PulseS1↑ BuffedMana Cost: 60-85 > 45-60
Lukas↓ Nerfed
Given this "beast’s" outstanding performance in the Exp Lane, we have decided to implement some nerfs to him.
Dreamland TwistPassive↓ NerfedNo longer retains the Resolve upon death in Sacred Beast form
Starlight PulseS1↓ NerfedBase Damage: 270-570 > 220-520
Gord↑ Buffed
Gord struggles to defend himself and counter enemies when they charge at him. Therefore, we've optimized the cast speed of Skill 1 at close range, allowing Gord to stun nearby enemies for self defense or counterattacks.
Starlight PulseS1↑ BuffedOptimized the targeting logic for nearby enemies, allowing faster hits on close-range targets
Reduced the foreswing time by 20%
Flying Speed12.5→14+1.5
Kagura↑ Buffed
As Kagura is a high-difficulty burst-type Mage with high mobility, we want to give her more opportunities to find her rhythm and pull off highlight-worthy plays in the early-to-mid game.
Dreamland TwistPassive↑ BuffedShield280 + 50% of Total Magic Power→450 + 80% of Total Magic Power
Skill 2 (with Seimei Umbrella)↑ Buffed
New Effect: Gain a brief Control Immunity effect when removing debuffs from self.
Kimmy~ Adjusted
Fixed an issue where the Ultimate's slow effect wasn't working. To prevent the Ultimate from being overpowered, its damage has been reduced.
Cosmic FissionUlt~ AdjustedFixed an issue where the 75% slow effect from the second-phase damage wasn't working
Reduced Ultimate damage by 25%
Minsitthar↑ Buffed
Increased burst damage capability in the early-to-mid game
Base Damage: 300 > 400
Basic Regen300→400+100
Arlott↑ Buffed
Enhanced HP Regen in the mid-to-late game
HP Regen70-270→70-350