Improved Argus's turret pushing ability, but slightly reduced his late-game Attack Speed.
New Effect: Argus gains Malice Energy when attacking Turrets.
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Improved Argus's turret pushing ability, but slightly reduced his late-game Attack Speed.
New Effect: Argus gains Malice Energy when attacking Turrets.
Slightly reverted previous buffs to this hero.
Slightly reduced the previous buff to Skill 1, but it remains a clear improvement over the official server version.
Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged. Additionally, we've reverted the previous nerf to Skill 2's cooldown.
Slightly reduced Skill 2's mobility.
Slightly reverted previous nerfs to this hero.
Temporarily reverted the adjustments to Kaja.
Slightly reverted previous nerfs to this hero.
Reverted some buffs made in the previous patch.
Removed Marcel's out-of-combat Regen, but significantly increased his Basic Regen and balanced his early-game damage.
Removed Effect: Gains 300% HP Regen when out of combat.
Temporarily reverted the adjustments to Masha.
Temporarily reverted the adjustments to Odette.
We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.
Slightly reduced the hero's laning ability in the early game.
Other Adjustments
Optimized the descriptions of Layla's Skill 2 and Passive to better match the actual effects and make them easier to understand.
After last week's Season Achievement update, we noticed that progress in some lane tracks was advancing too fast. We have revised the tasks and requirements for each lane. During the testing phase, Season Achievement points and levels may change. Thank you for your understanding.