From the Designers Overview
In this patch, we've toned down certain Roamers with excessive early-to-mid game damage, and boosted the damage of several Tank heroes whose damage was too low.
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Everything on Kazuki
In this patch, we've toned down certain Roamers with excessive early-to-mid game damage, and boosted the damage of several Tank heroes whose damage was too low.
Hero Feature: A Berserker who enters the Feral state by breaking the enemy's wound.
Masha's core gameplay has been revamped. We want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.
Masha has 3 HP bars and dies only when the last one is depleted. Masha gains Fury when dealing damage to heroes or creeps. Fury converts to HP when out of combat. Masha leaves a Wound on the enemy when dealing damage to them. Attacking from the direction of the Wound will break it, dealing extra damage and recovering HP. After breaking 3 Wounds consecutively, Masha enters the Feral state, gaining massive Resilience, Attack Speed, and Movement Speed. Each attack counts as breaking a Wound.
Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.
Masha dashes in the target direction and enhances her next Basic Attack, launching a shockwave at nearby enemies.
Masha charges toward the target hero, dealing Physical Damage and stunning them, while knocking back nearby enemies.
Increased Atlas's early-to-mid-game damage frequency.
Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.
Removed Effect: Reduces the target's Physical Defense.
New Effect: Each hit reduces the target's Physical Defense by 5% (up to 8 stacks).
Removed Effect: Hitting the same target increases subsequent damage from this skill.
Compared to similar skills, Belerick's Skill 1 has a long delay. We've slightly reduced its delay to improve the hit rate.
Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.
We've optimized the responsiveness of weaving Basic Attacks between skills, enhanced the late-game strength of his Ultimate, and slightly reduced the second-phase knockback distance to ensure Chou can immediately follow up with an enhanced Basic Attack.
Removed the backswing. A Basic Attack can now be used immediately after the skill.
Reduced the hero's HP Regen in the early-to-mid-game.
Reduced the hero's mid-game burst damage to lower his snowball potential.
Reduced the hero's early to mid game burst capability, and increased her durability to improve overall balance.
Reduced the hero's early to mid game burst capability, and increased his durability to improve overall balance.
Slightly increased Khufra's early-to-mid-game damage.
The enhanced Basic Attack deals 100 extra Base Damage.
Increased Lolita's offensive potential.
We aim to reduce the negative experience of facing Marcel's excessive crowd control, while giving him more chances to showcase his individual skills.
Removed Effect: Basic Attack cannot Crit.
Removed Effect: Basic Attacks reduce Platinum Snap's cooldown by 1s per target.
New Effect: Marcel gains 300% HP Regen when out of combat.
Removed the immobilize effect.
Reverted last week's changes to the Ultimate.
Increased Minotaur's damage.
As an agile boxer, Paquito is meant to excel at kiting in lane and engaging teamfights in the late game. Therefore, we've increased his skill ceiling and lane-pushing capabilities.
Removed Effect: Each Basic Attack only deals 85% Total Physical Attack.
New Effect: Paquito's enhanced skills deal 10%-40% extra damage (scales with level) to minions.
New Effect: Using an enhanced skill grants 10%-40% Damage Reduction (scales with level) for 1.2s.
Saber relied too much on one-shot combos. Therefore, we've made adjustments to increase his sustained damage capabilities before and after casting his Ultimate.
We have also adjusted Saber's base attributes and damage bonuses to allow him to build Fighter equipment.
Adjusted the locations of some Pickable Crystals for further testing and data collection.
We acknowledge that damage-oriented Roamers can generate Gold for the team by harassing enemies. However, we do not encourage the playstyle of boosting themselves by taking gold from minions and creeps killed by their allies. Therefore, we have extended the duration during which heroes with Roaming Blessings receive reduced Gold from minions and creeps when alone.
Optimized the UI for Resplendent Skins in the Hero Selection Screen. During the Pick & Ban phase, once a player confirms a Resplendent Skin, all players in the match will immediately see its visual effects. Different dragonshard colors correspond to exclusive visual effects.
Update Content
New Hero Added to the Brawl Random Hero Pool: Faramis.
Faramis is too dominant in Brawl's compact terrain. While adding him to the random hero pool, we've adjusted his wave-clearing ability for better balance.
New Decay Mechanic: After hitting the same target more than 3 times with a single skill cast, subsequent damage decays to 50%.