Disabled Jujutsu Kaisen-related skins.
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
Disabled Jujutsu Kaisen-related skins.
As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following hero's skins are temporarily unavailable: Kaja.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Bruno (~), and Novaria (↓).
This patch introduces Bruno's new model, animations, visual effects, and sound effects. The remaining assets will be released once fully completed. Stay tuned!
Fixed an issue where Skill 2's dash direction was incorrect when using Smart Casting in certain situations.
Slightly reverted some buffs made in the previous patch.
Protection Points and Star-raising Points
Adjusted the Protection Points and Star-raising Points granted by certain sources based on the bonus points from the Supreme Medal.
Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.
We've added a large number of cards to Card Brawl, adjusted the pacing and frequency of card distribution, and rebalanced or removed some existing cards.
To make battles more intense and engaging, we've added an extra round of card distribution!
There will now be five rounds of card distribution, and the final round will guarantee a Legend (Gold) card!
To balance the overall match experience, we've added a batch of Premium (blue) cards.
The following cards have been added this week. Try them out in the mode!
Gains Crit Chance. Gains extra Attack Speed after a critical hit.
After casting a skill, the next 2 Basic Attacks gain an extra Attack Speed Bonus.
After casting a skill, there is a chance to reduce all skill cooldowns.
Dealing damage with skills has a chance to generate a Starlit Sphere, dealing Magic Damage.
After casting a skill, the next Basic Attack triggers an extra bounce, dealing Magic Damage.
Gains Gold every 5s, with a chance to gain extra Gold.
Increases Mana Regen by 300%.
Removes all control effects and becomes Concealed when HP is low.
Gains a shield when HP is low.
Gains 10% healing and shield effect.
Gains a shield after casting a skill (up to 3 stacks).
Gains a permanent shield. While the shield is active, it grants Adaptive Attack. The shield is restored 10s after being broken.
Gains Tiny Build stacks after a kill. Each stack reduces size and grants Movement Speed and Adaptive Attack. Loses 30% of the stacks upon death.
Gains 12% Hybrid Lifesteal.
Gains 10% Adaptive Attack.
Gains 25 Adaptive Penetration.
Gains 750 Max HP.
Gains 30 Hybrid Defense.
Gains 40 Movement Speed.
Gains 25% Attack Speed.
Gains 20% Crit Chance.
We've adjusted or removed the following cards this week. Check out the changes in the mode! The rarity of the following cards has been adjusted to Premium (blue), and their stats have been adjusted accordingly.
Now receives 1,600 Gold.
Reduced the shield granted.
Increased the bonus percentage.
Reduced the conversion ratio.
Reduced the regen ratio.
Reduced the stats.
Reduced the base regen value.
Reduced its rarity (no other changes).
Reduced the stats.
Reduced the damage bonus.
The rarity of the following cards has been adjusted to Epic (purple), with corresponding stat adjustments.
Reduced the regen ratio.
Reduced the stacks and values.
The rarity of the following cards has been adjusted to Legend (gold), with corresponding stat adjustments.
Increased its Movement Speed.
Increased Control Immunity duration and shield, but increased the cooldown.
Increased its damage.
The following cards have been temporarily removed from the mode due to low pick rates and unsatisfactory gameplay performance: Molina Smooch, Avenging Angel, Medical Airplane, Smart Armor, Healing Potion, Endurance, Breakthrough, Swift Shot, Holy Healing, Catch Me If You Can, Resistance, Rewind Flicker, Overload Flicker, Flicker Mastery, and Midas Touch.
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!