Hero Feature: A sustained Fighter who weaves Basic Attacks between skills.
In this revamp design for Aulus, we aim to resolve the following issues and make optimizations:
1- Aulus was too reliant on Basic Attacks and lacked pursuit ability. Therefore, we have added a high-damage movement skill to improve his early-game strength and late-game pursuit ability.
2- Aulus's Ultimate feels disconnected from his other skills. In this revamp, we've given him a brand-new Ultimate to improve his ability to charge into battle and slay enemies.
3- We've added new mechanics to Skill 1 to give it higher potential.
Each time Aulus casts a skill, he gains an enhanced Basic Attack. This effect can stack up to 3 times.
Aulus increases his Movement Speed for 5s. If Aulus does not perform a Basic Attack or receive high-level control effects within 2s, he gains Control Immunity for the remaining duration.
Aulus dashes forward and slashes enemies in front, dealing damage. If he hits an enemy, he can cast this skill again.
Aulus continuously swings his axe to slash nearby enemies, then into the air and smashes the target direction, dealing massive damage to enemies in a large area. During this skill, Aulus gains Damage Reduction and Movement Speed.






