We have restored and enhanced the Magic Defense reduction effect of the previous Eudora, allowing for different combo choices in different situations.
When facing a single target, the Skill 2-Ultimate-Skill 1 combo still deals the highest damage. When supported by allies' crowd control, the Skill 1-Skill 2-Ultimate combo deals higher AOE burst damage.
Forked LightningS1↑ Buffed
Delayed Damage280-530 (+130% Total Magic Power)→410-710 + (150% Total Magic Power)
Removed Effect: Delayed Damage scales with the target's lost HP.
Damage Delay and Speed Boost Time of the Lightning Chain1.5s→1s−0.5s
Ball LightningS2↑ Buffed
New Effect: Stunning the target also reduces their Magic Defense. If the target is affected by Superconductor, the lightning orb stuns all nearby enemies and reduces their Magic Defense.
Thunder’s WrathUlt↑ Buffed
Diffusion Damage200-400 (+130% Total Magic Power)→470-710 (+150% Total Magic Power)
Saber relied too much on one-shot combos. Therefore, we've made adjustments to increase his sustained damage capabilities before and after casting his Ultimate. To balance, we've also slightly reduced his early-game burst capabilities.
Optimized the camera angle when casting the Ultimate.
Resolved an issue where the camera angle and UI layout prevented players from viewing information or casting the Ultimate at the desired location.
Real World ManipulationUlt~ Adjusted
Increased the top-down camera angle during the Ultimate to better focus on the center of the Starfield.
Relocated kill notifications and other messages during the Ultimate so they no longer block the view.
Battlefield Adjustments
8
Equipment Adjustments
Regarding Mage equipment, we have enhanced two burst equipment items and adjusted two equipment items with excessive utility.
Other Adjustments
Minions
Increased the farming speed of Mid Lane heroes in the early to mid game to provide more viability for damage Mages.
Base Gold Rewards↑ Buffed
Ranged Minion Base Gold Reward21→25+4
↑Buff
Creeps
Reduced Gold rewards from Legend Creeps in the early and mid game to provide more room for growth for late-game lineups.
Base Gold Rewards↓ Nerfed
Turtle40→30−10
Lord80→60−20
↓Nerf
New Battlefield Effect & In-Match System Optimizations
Battlefield Effect Test
New Battlefield Effects are here! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us. We'll keep communicating with you through [Layla's Workshop]. We will make the relevant gameplay available shortly after this week's patch update and close the previously tested [Golden Turtle] gameplay.
Gameplay Tested in This Version
1- Omni-Sentries: Magic Sentries have been moved behind each Turret. Only the outermost Magic Sentry in each lane can be activated. Each Magic Sentry has a 90s cooldown.
2- Fire Turtle: Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's weakest lane to help push. Allied heroes near the allied Turtle will recover HP rapidly.
In-Match System Optimizations
1- Scoreboard: Tap the Team Gold area at the top to send a signal showing the Gold difference.
2- Scoreboard: Tap a hero's avatar to send a signal based on their current status and Bounty status.
3- When your team is behind in Gold and the enemy has a hero with a high Bounty, the system will automatically send a chat message regarding that hero.
Damage required to trigger Butterfly Goddess800→1000+200
War Axe
↓Nerf
War Axe is too well-rounded, providing Attack, HP, Cooldown Reduction, extra damage, and sustainability. We have adjusted it to shift some of its sustainability to other equipment.
Attribute↓ Nerfed
12% Spell Vamp→5% Spell Vamp
Queen's Wings
↑Buff
Attributes↑ Buffed
10% Spell Vamp→15% Spell Vamp
Skin(s) Disabled Notice
1
Skins Disabled
As this adjustment involves updates to skill effects and skin optimizations, all of Angela's skins are temporarily unavailable. Please understand.