Passive: Bastion of Stone
Periodically gains a Shield and enhances the Basic Attack into a swinging strike. While the Shield exists, Grock gains a significant Physical Defense bonus.
Deals damage and knocks back enemies in a fan-shaped area. If enemies collide with terrain, they take additional damage and are knocked airborne.
After a brief delay, Grock summons a stone wall in the target area, dealing damage and pushing enemies within range towards him.
Grock charges forward, dealing minor damage to enemies in his path. Upon hitting terrain, he immediately stops and triggers a massive explosion that knocks enemies within range airborne and deals heavy damage.
Hero Adjustments
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
We're glad to see Paquito back in the spotlight. To strengthen his early-game performance, we've decided to reduce his skill cooldowns during the early game.
For balance, we've adjusted the Ultimate cooldown reduction accordingly.
Terizla's performance has become too strong after the buffs, so we've decided to revert some of last week's enhancements.
Minotaur's physique now better matches his tough and rugged image.
Fanny should be a hero with high skill requirements and a high skill ceiling, but currently her mobility doesn't match her energy costs. We're adjusting the energy consumption of her different skills to better balance her risk and reward.
Kimmy's Ultimate is a bit too powerful for initiating team fights, so we're reducing its frequency and range.
Range reduced by 10%.
Optimized the Ultimate's collision logic. The explosion center point will now be closer to the first target hit.
We aim to balance creep-clearing speeds across all Junglers. Currently, Jawhead's creep-clearing speed is a bit too fast.
We aim to balance creep-clearing speeds across all Junglers. Currently, Julian's creep-clearing speed is a bit too fast.
New Effect: Enhanced Basic Attacks only deal 75% damage to Creeps.
The increase in Creep HP has indirectly boosted Karina's jungling speed (compared to other heroes), so we're reverting previous buffs to match the Official Server.
Slightly reverted previous buffs.
Slightly reverted previous buffs.
Slightly reverted previous buffs.
Following the previous optimization, Natan can maintain his Passive more easily, but the stack count still depends on skill hits. We've slightly reduced his Skill 1 cooldown to help him stack his Passive more effectively.
Made it easier to stack Passive and optimized Mana Costs.
Slightly reverted previous buffs.
Slightly reduced the damage of the Ultimate.
Extra Physical Attack + 45% Total Magic Power
Improved gaming experience and enhanced Uranus's solo-pushing capability.
New Effect: Basic Attacks deal extra Magic Damage based on Passive stacks (increased damage against Turrets).
[Skill 1) (↑)
Removed Effect: This skill no longer marks enemies hit or increases damage based on stack count.
New Effect: Upon hitting heroes or minions, this skill will stack Radiance.
New Effect: This skill deals extra damage based on current Radiance stacks.
(Lapu-Lapu) (↑)
Enhanced his durability in teamfights and sustained combat capability.
Cooldown: 10s > 10-7s
Her Ultimate was too unexpected, so we want to give her enemies some warning.
During the Ultimate casting, Luo Yi's position will be revealed (teleport destination remains hidden).
His Skill 4 was too unexpected, so we want to give his enemies some warning.
Skill 4Now has a 1-sec foreswing and reveals Chip's position for 1.5 sec.
The condition for Lylia to restore Shadow Energy's Recharge Time is a bit too harsh, which is not suitable for the current fast-paced battles.
A max-level Gloom will restore 50% of Shadow Energy's Recharge Time when it hits an enemy hero.
