Advanced server update released on October 15, 2026
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
Advanced server update released on October 15, 2026
Assassin Instinct: After hiding in a bush, Natalia enters Conceal. During Conceal, she applies full stacks of [Alert Mark] to nearby enemy heroes and creeps. Basic Attacks against targets with max stacks of [Alert Mark] are enhanced. Staying near an enemy hero with max stacks for too long ends Conceal.
Claw Dash: Retained the directional dash and the ability to recast the skill after hitting an enemy.
Veiled Pursuit: Natalia releases smoke. While inside the smoke, she enters Conceal faster, and taking damage does not end Conceal. Using Claw Dash or an enhanced Basic Attack outward from within the smoke extends the smoke in that direction.
Shadow Flurry: Natalia dashes to the target location and strikes enemies within her Attack Range multiple times, dealing Physical Damage. Natalia is invincible while attacking.
Slightly increased his early-to-mid-game damage.
Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.
Reverted last week's experimental changes to Barats.
Reverted all recent changes to Belerick.
Slightly reduced her skill cast frequency.
Gloo's damage was still too high for a Tank, so we've reduced it.
The previous adjustment weakened Lukas too much, so we've increased his strength.
To improve Masha's lane clear and help her push minion waves faster, we've moved the slow effect to Skill 2. This lets her keep chasing after dashing to an enemy and follow up with Basic Attacks to break Wounds. We've also narrowed Skill 2's path to reduce cases where nearby enemies block her dash when retreating. To balance this, we've reduced Skill 1's damage bonus and the Ultimate's base damage.
New Effect: Skill hits randomly replace one of the target's existing Wounds with a new one in the direction of the hit.
Removed Effect: Hitting an enemy hero slowed them by 50% for 1s.
New Effect: Hitting an enemy hero with the slash slows them by 50% for 1s. Reduced Skill 2's path width by 20%.
We're reducing Popol and Kupa's ramp-up time before entering combat, while improving their ganking effectiveness.
We will make the relevant gameplay available at a later time after this week's patch update.
Periodically, a random lane is selected, and one hero from each team in that lane becomes the Lantern Bearer. The first team to defeat the enemy Lantern Bearer within the time limit earns a team-wide reward and lights the Golden Lantern at their Base.
We've noticed that teams falling behind early had difficulty making a comeback in this mode. To keep Turret gold rewards high without making matches too long, we've adjusted Turret defense mechanics.
Extra HP for Inner Turrets and Base Turrets.
All Turrets gain significantly increased Hybrid Defense during the first 12 minutes.
Therefore, we've significantly increased the Gold and EXP from killing an enemy Turtle. This income is shared among allied heroes within range and now roughly matches that of a minion wave.
game, we've merged the Layla's Workshop entry on the main interface with the new community guides section.
Find guide videos for all heroes in the MLBB Community Academy.
Layla's Workshop is still accessible as a tab within the new entry.
Overall stat boosts for Assassins.
Irithel, Barats, Hanabi, Lunox, Kalea, Moskov, and Valir. Increased the stats of the following heroes: Mathilda, Faramis, Tigreal, Badang, Kagura, Jawhead, Chip, Baxia, Hilda, Silvanna, Zilong, Arlott, Minsitthar, Uranus, Kaja, Brody, Harith, Aldous, Franco, Grock, Johnson, Fredrinn, Chou, and Khaleed.
Epic (Purple) Quality: Berserker, Balanced Growth, and Tiny Build. Legend (Gold) Quality: Evolving Malefic Gun, Power of Einherjar, Automated Swords, Windrider, and Hyperfire.
Epic (Purple) Quality: Big Guy and Magic Hat. Legend (Gold) Quality: Wraith Chains and Phantom Armor.
Global healing effect is reduced by 25% before 6 minutes and by 50% after 6 minutes.