Some heroes rely too much on Thunder Fenrir, so we reduced the Buff rewards for using Mana or Energy, as well as the Mana or Energy Cost for some heroes.
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Some heroes rely too much on Thunder Fenrir, so we reduced the Buff rewards for using Mana or Energy, as well as the Mana or Energy Cost for some heroes.
rank or top-level matches and buffed some underrated heroes.
We've been gathering feedback on the changes we've made to the NEXT equipment and will continue to make adjustments in future updates.
A Mage who guides the ember butterflies using her Lantern of Spirits, deals AOE Damage to enemies and pulls them airborne.
This hero is free to use for a limited time and currently not for sale on the Advanced Server.
Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game.
Also reduced the Energy Cost of some skills to match the purple Buff adjustment.
Using this skill on the wall doesn't cost Energy.
Removed Effect: Recovers HP upon hitting enemies.
Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall.
Ruby can easily get Spell Vamp from Talents and Equipment in the early game, so we removed her Base Spell Vamp. Since the short cooldown of her Skill 1 can keep her enemies slowed throughout the fight, we also adjusted the slow duration.
Removed the 10% Spell Vamp.
We want to speed up Yve's lane clearing in the early and mid game and make Void Blast easier to use to give her an edge in the current patch.
Removed the extra effects for heroes hit in the central area.
Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself. Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.
We're glad to see Tigreal back on the battlefield. Now that he can stun enemies with the first half of his Implosion, it's much easier to use the skill. We want to keep that, but shorten the overall control effect.
We want to keep Mathilda's core gameplay, but make her less difficult to play in high-rank and top-level matches.
New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%.
Increased her Skill 2's arrow damage, but the total damage remains the same.
Experimental Changes: Joy's gameplay is too easy to play in high-rank and top-level matches, so we removed her Control Immunity but greatly increased her damage.
New Effect: The damage doesn't decrease now.
Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills and reduced the cooldown on her Skill 1 to give her more flexibility in the mid and late game.
New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills.
The removal of Control Immunity makes it easy to kite Masha in some situations, so we increased her Basic Attack Range and reduced the cooldown on her ranged damage to give her more room to manoeuvre.
Pharsa does not perform well in high-rank and top-level matches, so we decided to improve her lane clearing abilities to give her an advantage in the Mid Lane.
Increased the Mana Regen to match the purple Buff adjustment.
Removed Effect: Doubles Mana Regen in battles against heroes.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Energy Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Energy Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased the punishment for the carrier's late game deaths.
Reduced the price.
Reduced the price.
The next Ultimate cast reduces other active skills' remaining cooldowns by 50%, Unlocks at Basic Common Emblem Lv.45.
After every 3 consecutive Basic Attack hits on enemy heroes, all damage dealt increases by 8% for 6s. Unlocks at Basic Common Emblem Lv.50.
Now takes effect when the hero deals skill damage to the enemy hero.
Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes.
Creep Reward:
Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased.
Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement.
Optimized the blocking mechanism. It's now much less likely to get stuck.
Server Time 03/22/2024 05:00:00 to 03/29/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Sun, Lylia, Karrie, Kagura, Helcurt, Wanwan, Uranus, Fredrinn
Selena, Gloo, Hanabi, Popol and Kupa, Yu Zhong, Khaleed