We're making adjustments to some heroes based on Ranked and MPL match data since the last patch in our continued efforts to provide a balanced match experience.
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We're making adjustments to some heroes based on Ranked and MPL match data since the last patch in our continued efforts to provide a balanced match experience.
We're happy to see Mathilda back in action, but she was buffed a bit too much, so we're nerfing some aspects of her Ultimate to make her easier to counter.
Slightly reduced the range and speed of the second dash.
Now that Rafaela has Slow Immunity, her Movement Speed bonus seems too hard to counter.
Compared to other "backline Supports", Angela can benefit more from equipment with Magic Bonuses because she can attach to teammates to avoid taking damage. So we're nerfing the Magic Bonuses for her skills.
Decreased Ixia's mid-late game damage potential.
We reduced Wanwan's dash speed in the last few patches to make it easier for her opponents. However, since we increased the cooldown of her control removal ability, the dash speed nerf seemed unnecessary. So we're reverting Wanwan's dash speed change to improve her gameplay.
Increased how much Wanwan's dash speed increases with her Attack Speed to bring it in line with the pre-nerf version.
Arlott's opponents now have enough time to react to his Ultimate after we increased the skill's animation time, so we are reverting the rest of the previous nerf.
After the last adjustment, we found that Aldous' stack building speed has been significantly improved. But also noticed that players wanted him to be more powerful in the late game, so we buffed him based on feedback. Combined with the Twilight Armor adjustment, we think Aldous should be well balanced now, but we'll continue to monitor his performance.
Fredrinn seems overly powerful and too versatile in the high-ranked play and tournaments, so we toned down his survivability.
We want to make Terizla less dominant while keeping him as a powerful EXP Laner during the laning phase.
We nerfed Edith's survivability when not in Phylax.
Reduced the skill cooldown to slightly increase her damage.
We're making Twilight Armor more effective in blocking high damage and not get triggered by weaker attacks in the late game. We're also increasing the amount of damage blocked.
Unique Passive - Twilight
Junglers with multiple defensive equipment are just too powerful in this patch. So we intend to slow down their jungling speed in the mid-to-late game.
Unique Passive: Hunter
Slightly delayed the dominant phase of heroes that focus on Crit.
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