In this patch, we continue to optimize the experience for Roaming heroes, including some less-used ones and various Roaming Blessings. We hope every Roaming hero can show their unique strengths. Good luck ranking up on the battlefield!
Hero Feature: Adaptable cloud warrior with multiple combat styles.
Passive - Mystic Surge
Sora can use his Ultimate to switch between Tank and Assassin styles. After ascending, dealing damage to heroes grants Cloudstep stacks that unlock different Ultimate effects.
Tank Style: Physical Attack converts to Max HP proportionally.
Assassin Style: Converts a portion of Max HP into Physical Attack.
Skill 1 - Sundering Strike
Sora strikes twice, dealing Physical Damage, then lunges forward and follows up with a straight punch.
Tank Style: Cannot move freely during the skill. Stuns the target when lunging forward.
Assassin Style: Can move freely during the skill. Deals 2 additional strikes and extends the range of the lunge.
Skill 2 - Skyfall
Sora leaps forward, stops when hitting an enemy hero or reaching max range to deal Physical Damage and slow the enemy.
Tank Style: The leap knocks enemies Airborne and knocks them back to the landing point. Landing at max range also knocks nearby enemies Airborne.
Assassin Style: The leap passes through the enemy hero and deals large AOE Damage and slows the enemies when reaching max range, and can be cast again within a short duration on hit.
Skill 3 - Shifting Skies
When fully stacked, swipe right to ascend into Tank Style. And after a brief delay, deals Physical Damage to all nearby enemies and pulls them in with a spinning vortex.
When fully stacked, swipe left to ascend into Assassin style. Gains a brief bonus Movement Speed and becomes untargetable, then continuously deals Physical Damage to all nearby enemies.
Stormbind (Tank Style Ultimate): Sora leaps and strikes the target area 5 times, stunning enemies. He can move freely during this skill.
Heaven's Wrath (Assassin Style Ultimate): Sora leaps and strikes the target area 15 times. He can move freely during this skill.
Hero Adjustments
27
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.
Valkyrie DescentUlt↑ Buffed
Cooldown54-46s (Starts on cast)→34-26s (Starts after cast)
Reduced Zhuxin's excessive sustained control capabilities, but increased her damage.
Crimson ButterfliesPassive↓ Nerfed
Mana Regen from Each Crimson Butterfly5%→3%−2%
Mana Regen Interval0.25s→0.33s+0.08s
Lantern FlareS2~ Adjusted
Base Damage33-88 (+28% Total Magic Power)→45-95 (+30% Total Magic Power) (Magic Power Bonus increased to 60% against minions)
Base Smash Damage300-800→200-300 (+10%-15% of the captured target's Max HP) (Can now capture Tigreal and throw him onto Layla, dealing damage to Layla based on Tigreal's Max HP)
Soul Snare Stacking Interval0.25s→0.33s+0.08s
New Effect: After successfully knocking enemy heroes airborne, the target cannot be marked with Soul Snare again for 4s. During this time, this skill deals 15%-25% increased damage to that target.
Applying Soul Snare to enemy heroes costs120-150 Mana→Activating Skill 2 costs 90 Mana every 0.33s
Leomord's Passive relied on enemies being at low health to be effective, which didn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle.
We've also increased Skill 1's damage against creeps to improve Leomord's jungle clearing efficiency.
To balance this, we've removed the shield granted in skill 1.
[Passive] (Revamped)
Leomord's Basic Attacks and skills gain 25 Oath Keeper energy for each target damaged. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and recovers 100 (+10*Hero Level) (+15% Extra Max HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted to 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
[Skill 1] (~)
Removed the effect of gaining a shield.
New Effect: Damage against creeps increases to 200%.
Increased the duration of Angela's Ultimate when attached to allies and the cast frequency of Skill 1. Additionally, the cooldown now runs while attached.
To balance, we've reduced the Movement Speed boost of the Passive and increased the cooldown of the Ultimate.
Smart HeartPassive↓ Nerfed
Movement Speed Boost per Stack7.5%→5%−2.5%
Love WavesS1↑ Buffed
Cooldown7s→8s+1s
New Effect: When attached, this skill's cooldown is reduced by 50%.
[Ultimate] (~)
Cooldown20s→60s+40s
Attaching State Duration12s→20s+8s
Shield Duration6s→the shield remains until detached
Adjusted the cooldown mechanics to start immediately after casting the Ultimate.
Increased the frequency of Lolita's shield in the mid and late game, and increased the damage and slow effect of her Ultimate.
To balance this, we've reduced the shield effect granted to allies.
[Passive] (~)
Removed the effect where the shield is periodically granted to nearby allied heroes. Shield can still be granted to nearby allied heroes when using skills.
Every6s→Every 6-3s (scales with the Noumenon Blast level)
Power ChargeS1↑ Buffed
Fixed at10s→10-8s
Base Damage300-550→400-650
Noumenon BlastUlt↑ Buffed
Slow Effect50%→60%+10%
Base Damage500-900→600-1200
New Passive: Each level-up reduces the interval of the shield granted by the Noumenon Energy Core by 1s.
Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson.
The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion continues to scale with Magic Power.
Full ThrottleUlt↑ Buffed
Explosion Damage Bonus Upon Hitting Enemies160%-240% Total Magic Power→240%-360% Total Physical Defense
Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance. To compensate, we've also increased his skill cast frequency.
Ninjutsu: Quad ShadowS2↓ Nerfed
Reduced Hayabusa's and his phantoms' travel distance by 20%.
Grock boasted incredible durability and could gain Control Immunity from his Passive. Therefore, we've slightly reduced his ability. Grock can still cast his skills uninterrupted, but he will be affected by control effects.
Bastion of StonePassive↓ Nerfed
Removed Effect: Gains Control Immunity while casting skills.
New Effect: The skill cannot be interrupted.
Tectonic ChargeUlt↑ Buffed
New Effect: Gains Control Immunity while charging.
Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid to late game damage has been reduced, while his survivability has been increased to adjust his power curve.
Chrono DashS2↓ Nerfed
Enhanced Basic Attack Damage Bonus90% Total Physical Attack (+90% Total Magic Power)→100% Total Physical Attack (+60% Total Magic Power)
Shield120-270 (+100% Total Magic Power)→120-270 (+120% Total Magic Power) (up to 3 stacks)
Enhanced Basic Attacks only deal 50-100 and normal Basic Attack damage to Turrets.
Mythic Battlefield
1
Changed to [Mythical Honor Battlefield]. Mythic Battlefield's exclusive stat adjustments now only take effect after reaching Mythical Honor.
~Adjusted
Stat Adjustments
1
We've noticed that in high
rank matches, more Fighters are taking the Gold Lane, severely limiting the viability of Marksmen. Therefore, we've made Mythic Honor Battlefield adjustments to address this.
Gold Lane Siege Minion
1
Extra Gold
30%→40%+10%
Base Turret
1
HP
7300→8200+900
Base
1
HP
7900→9000+1100
Roaming Blessings
2
Different types of Roaming heroes have different playstyles, so we've reworked how some Roaming Blessings gain extra Gol
As match time increases, Gold from minions and creeps rises, while vision reveals and damage opportunities for roamers decrease in the late game. Therefore, we've adjusted the reward values for Roaming heroes' different actions to balance the Gold income of different Roaming styles.
All Blessings
Gold Gained from Vision Reveal30→30 (+ 1*Hero Level)
EXP Gained from Vision Reveal30 in first 2 min, 60 after 2 min→25 + (5 * Hero Level)
Gold Gained Every 5s After 8 Min9→10+1
EXP Gained Every5s After 8 Min: 18→20
* [Conceal] & [Dire Hit] (~)
No longer gains income from minions and creeps killed by nearby allies.
New Effect: Gain (30 + 2 * Hero Level) Gold and (20 + 8 * Hero Level) EXP after dealing damage to enemy heroes. Cooldown: 15s.
* [Encourage] & [Favor] (↓)
Income from Minions and Creeps Killed by Nearby Allies40%→35%−5%
↑Buff
Equipment Adjustments
5
Encourage
~Adjusted
Grants nearby allied heroes 20 Hybrid Defense.
Demon Hunter Sword
↑Buff
Enhanced hero's sustainability provided by the three-piece Attack Speed equipment set.
Attributes↓ Nerfed
Removed 8% Lifesteal.
[Unique Passive - Devour] (Rework)
Basic Attacks grant2% Lifesteal→Each Basic Attack recovers (20+4*Hero Level) HP, and counts as an Attack Effect
Rose Gold Meteor
~Adjusted
Adjusted the equipment scaling to make it easier to reach the max Hybrid Defense from equipment. Removed the dependency on Lifesteal from Basic Attacks to improve flexibility, and slightly reduced Physical Attack for balance.
Attributes↓ Nerfed
Physical Attack40→30−10
Unique Passive - Dragon Scale↑ Buffed
Every1% Lifesteal increases Hybrid Defense by 1→Every 4 extra Physical Attack increases Hybrid Defense by 1
Unique Passive - Lifeline↑ Buffed
This effect now requires taking damage from enemy heroes to trigger.
Queen's Wings
↑Buff
Optimized Queen's Wings' Passive - Demonize. This effect now requires taking damage from enemy heroes to trigger.
Ice Retribution
↓Nerf
Slightly reduced Ice Retribution's control and kiting potential.
We found that some offensive Fighters using Vengeance posed too great a threat to the backline, so we've reduced its damage to the attacker.
Damage35% of damage taken (before reduction)→25% of damage taken (before reduction)
In-match Quick Communication
1
Optimized signal trigger timing and added 4 new signals
Enemy No Ultimate, Enemy Invading Jungle, Enemy No Battle Spell, and Enemy No Active Equipment.
★New
Ranked
2
S38 will end at 21
59:59 on 12/17 (Server Time).
S39 will start from 00
00:00 on 12/18 (Server Time). Complete Ranked matches to claim rewards, including S39 Seasonal Skin: Balmond "Ironhide Berserker" and S39 Avatar Border "Cloudrise".
We wish you an enjoyable gaming experience and smooth rank progression!
The following rewards are exclusive to Surprise Flip
1
Added 4 Aurora
themed Battle Emotes and an Aurora-themed Avatar Border.
★New
MLBB Rising Open Optimizations
2
You can now gain Hero Power in the MLBB Rising Open system. As your MRO level increases, the Hero Power bonus also increases.
You can now view your MLBB Rising Open stats in Profile
Battlefield - Statistics.
You can now preview Pack items and the guaranteed draw count directly in the MLBB Rising Open Shop.
New Free Recording
1
You can enable this feature in Settings
Free Recording to view and share your recorded videos. Once enabled, a draggable floating recording button will appear in matches, allowing you to quickly record gameplay highlights (due to performance considerations, this feature is disabled on some low-performance devices).
Battle Achievement Video Sharing
1
You can tap to record the full animation on the Battle Achievement screen. The recorded video can be shared on social platforms or saved locally (due to performance considerations, this feature is disabled on some low-performance devices).
Hit multiple enemies with an AOE skill, deal massive damage, and secure kills.
★New
Result Screen Optimization
1
On the Result Screen, tap another player's avatar to view their Namecard. You can also view the basic info and skill info of the hero they played in this match within the Namecard.
Other
1
To avoid confusion regarding the seasonal squad verification badges, we have optimized the display of the squad verification badge for the Top 20 squads of each season.
In Hyper Blend, the system will randomly assign two heroes to each player from the pool of heroes available for the mode
After selecting a hero, players can choose an Ultimate from another hero. Each chosen Ultimate grants a Physical or Magic Bonus. By combining different heroes and skills, you can create a unique and powerful hero and let your wildest ideas dominate the battlefield!