Original server update released on March 11, 2026
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
Original server update released on March 11, 2026
In this patch, we have adjusted the attributes and Mana Costs of most Mid Lane Mages to bring them closer to the average level. We have also made specific adjustments to certain strong and weak Mages. We hope to see more heroes picked in the Mid Lane.
Marcel & Clemar, two souls in one body. The perfect coordination between the photographer and the camera will bring a brand-new experience to the Land of Dawn! An agile Support hero with two souls who uses unique photography skills to roam and control the battlefield.
Platinum Snap: Marcel's camera, Clemar, will automatically snap photos of nearby enemy heroes, dealing True Damage and granting a shield to Marcel and an allied hero. Marcel's Basic Attacks deal damage based on his Hybrid Defense but cannot Crit. Marcel cannot benefit from extra Attack Speed, and Extra HP will be converted into Hybrid Defense.
Note: Clemar focuses on an area around Marcel, slowing enemy heroes in range. After a duration, he completes the shot, dealing AOE Damage and immobilizing enemies.
Note: Marcel enters the Tracking Haste state, gaining Movement Speed, which increases further when moving toward enemy heroes. Use Again within the duration to dash in the target direction. If Framed Moment is active, Clemar will remain at the original location.
Note: After a short delay, Clemar takes a wide-angle shot of the target area for 3s, putting all units in the area into Stasis except Marcel. All targets in range are immobilized and immune to all damage and Regen from anyone other than Marcel.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2.
Adjusted the hero to align with Mage Attributes adjustments.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Fixed some issues and adjusted the damage structure of the Ultimate.
Note: Fixed an issue where the number of hits would be missing at certain Attack Speeds. The number of hits of the Ultimate now scales with Attack Speed.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1's cooldown and damage, and adjusted Skill 2's damage scaling ratio across the early and late game.
To align with the adjustments to Mage attributes and Mana Cost, we have also reduced her skill downtime in the early and mid game.
To align with the adjustments to Mage attributes and Mana Costs, we've adjusted the Ultimate's early and late game cooldown.
Freya's HP Regen in the early to mid game was a bit too high, so we have reduced the HP Regen during her Ultimate.
Gloo was exceptionally durable given his high damage, making him frustrating to play against.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and reduced the cooldown of Skill 1.
We've optimized the visual effects of Hilda's Passive Enhanced Basic Attack for better visibility.
Note: Added visual effects to indicate when the Enhanced Basic Attack is active.
Ixia's laning ability was too strong, so we've reduced the Base Damage of Skill 1 and reduced the HP Regen from her Passive when hitting non-hero units. Further reduced the damage of Skill 1.
Adjusted the hero to align with Mage Attributes adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution: enhanced early-game laning and wave clearing; reduced Ultimate cooldown and damage.
Adjusted the hero to align with Mage Attributes adjustments.
Adjusted the hero to align with Mage Attributes adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased Skill 1 damage to improve wave clearing.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have increased Skill 2's damage and cast frequency in the late game.
To align with the adjustments to Mage attributes and Mana Cost, we have increased the slow effect of Skill 1 and the late-game damage of Skill 2.
To improve the low pick rate of Obsidia's Attack Speed build, we've increased the growth of Bone Shard speed based on Attack Speed and Basic Attack effect damage, allowing Attack Speed to boost Bone Shard's performance. Meanwhile, to balance her late-game strength, we've reduced Basic Attack and Bone Shard Base Damage.
As a Mage with short range and no mobility skill, we have increased her HP and Movement Speed, and significantly reduced her Mana Cost, but also slightly reduced her excessive Ultimate damage for balance.
To align with the adjustments to Mage attributes and Mana Cost, we have increased the cooldown of Skill 2 and reduced her burst potential in the early and mid game.
Phoveus is strong in the early and mid game but struggles in the late game. We have increased his late-game potential.
Fixed an issue where the piercing damage of Saber's Skill 1 was too low against the Turtle and Lord.
Adjusted the hero to align with Mage Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Costs, we've increased the early-game cooldown of Skill 2 and reduced the Ultimate's cooldown.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased the damage of Skill 1 to enhance early laning and wave-clearing capabilities.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1 cooldown in the mid and late game.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2 in the late game.
Slightly reduced the strategic importance of Yi Sun-shin's Ultimate. Yi Sun-shin now needs to cast his Ultimate closer to the target to land hits more easily. Fixed an issue where the number of Enhanced Basic Attacks was abnormal at high Attack Speed. We will continue to monitor the effects of this change and may make balance adjustments in future updates.
Note: Enhanced Basic Attacks now benefit from Attack Speed.
To align with the adjustments to Mage attributes, we have reduced the Slow Effect and optimized the casting experience of the Ultimate.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of the Ultimate.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced early and mid game damage and wave-clearing speed.
Slightly increased its Magic Power bonus.
Increased the range of the equipment's Healing Reduction effect, and reduced the Hybrid Defense range to match it.
Slightly increased its Magic Power bonus.
Slightly increased its Magic Power bonus and reduced its HP bonus. Adjusted price to align with the Sea Halberd.
Improved survivability against burst damage.
The Magic Power provided by this equipment far exceeds its price. We have reduced its Magic Power and reallocated some of it to other Mage equipment.
Increased the control effects and reduced its Magic Power bonus.
Slightly reduced the equipment's shield and HP Regen effect.
Slightly increased its Magic Power bonus.
Adjusted its attributes and build path for smoother Mana Regen growth.
Slightly increased the lane clearing speed of Mid Lane mage minions.
59:59 on 03/10 (Server Time).
00:00 on 03/11 (Server Time). Complete Ranked matches to claim rewards, including S40 Seasonal Skin: Chip "Player One" and S40 Avatar Border "Decisive Moment".
We wish you an enjoyable gaming experience and smooth rank progression!
To bring you a better gaming experience, we have optimized the battle loading interface experience and revamped the art style.
time and send Battle Emotes visible to all players. You can also cast fun Interactive Effects on allies and enemies (only available on high-performance devices).
During battle loading, you can customize and select multiple Honor Badges to display, showing off your various honors.
Supreme Sacred Statues have been fully upgraded. After obtaining such a statue, you can enable the Portrait Rotation feature in [Preparation], allowing it to alternate with your hero skin portrait during battle loading.
The art style of the battle loading interface has been fully revamped, with cool visual effects bringing a fresh battle experience.
The new tips system will customize gameplay recommendations and strategies based on your hero and combat habits.
To ensure a smooth gaming experience, this optimization is only available on devices with more than 2 GB of RAM.
Added an "In Practice" online status to the Friend List for friends who are in Practice mode.
To meet the passionate expectations of our players, [Mayhem] mode will return for a limited time with some new heroes!
03/27/2026 - 04/22/2026
specific free heroes, and heroes unlocked by Trial Cards.
Heroes will receive tailored super skill enhancements. Heroes start at Lv.4 with faster Gold gain and reduced Arrival cooldown. Let the mayhem begin!
Freya, Eudora, Granger, Alpha, Layla, Yu Zhong, Cici, Leomord, Belerick, Badang, X.Borg, Nolan, Zetian, Obsidia, and Sora.