Original server update released on April 22, 2026
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Everything on Kazuki
Original server update released on April 22, 2026
We've also adjusted Mana Costs for most Gold Lane Marksmen so they are closer to the average Mana Costs of Marksmen.
Fighting Spirit: Aulus adds a stack of [Fighting Spirit] to his axe every second after dealing damage to any unit, increasing his attack speed. His Basic Attacks are enhanced when reaching full stacks.
Aulus, Charge!: Aulus increases his Movement Speed. If Aulus does not receive high-level control effects within 2s, he gains Control Immunity for the remaining duration.
The Power of Axe: Aulus slashes enemies in a fan-shaped area, dealing damage and slowing them. Upon hitting an enemy, he can cast this skill again to dash forward and deal damage to the target area.
Cleaving Axe: Aulus repeatedly swings his axe at nearby enemies. After 4 strikes, Aulus briefly charges before unleashing a wider, higher-damage slash.
We've optimized Marcel's Ultimate to reduce negative effects on his allies.
New Effect: Allies with the Platinum Snap's shield will not be affected by Golden Hour.
Experience optimization: To save Dyrroth the trouble of intentionally accumulating Rage in mid-and-late-game. To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.
New Effect: Recovers 2%-5% Rage per second (scales with level).
We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role.
New Effect: This skill deals 60% extra damage to creeps (up to 1500 damage).
Note: Removed the cooldown reduction effect from attacking Muddles.
Note: Skill 2 can now be cast during Skill 1.
Note: Removed the Passive effect. Casting the Ultimate now grants a shield.
Shield: 300-700 (+ 200% Extra Physical Attack)
Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive.
Removed Effect: Hitting a target increases subsequent damage.
New Effect: This damage also benefits from the passive stack's damage increase.
To match the attribute adjustments for Marksmen, we've reduced Beatrix's base Movement Speed, which was significantly higher than that of other Marksmen. For balance, we've also optimized her Ultimate so it can inherit Lifesteal.
New Effect: Beatrix gains extra Spell Vamp equal to 100% of her Lifesteal.
Slightly increased the hero's early-game laning capability.
We have reduced Irithel's mid-to-late-game durability due to her high mobility as a late-game Marksman. To balance this change, we have increased her mid-to-late-game damage.
To balance Ixia's dominant early-game laning as a Marksman, we have reduced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her excessively high HP growth while compensating her with improved Mana efficiency and skill base damage.
To balance Miya's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game attack speed growth for balance.
To balance Layla's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game physical attack growth and increased her low Mana Cost for balance.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Adjusted the hero to align with Marksman Mana Cost adjustments.
To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
To balance his relatively weak early-game laning capability as a Marksman, we've enhanced his early-game durability. We have also slightly reduced his early to mid game Ultimate burst potential and added a Mana Cost to it for balance.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Adjusted the hero to align with Marksman attribute adjustments.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience.
Note: Removed Mana.
Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv.4.
Fixed several issues and made compensatory adjustments to Skill 1's damage.
Note: Fixed an issue where the damage of Skill 1 during the Ultimate, as well as its damage against minions, was higher than described.
We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink.
Reverted the passive's cooldown, while reducing its damage and slow effect per instance. We also optimized the build path, allowing heroes like Harith to gain Cooldown Reduction from this equipment more quickly.
Updated the icon for War Axe. Carrying on Aulus' spirit, the War Axe has been reforged in rage with a brand new look.
Complete matches in Classic, Ranked, or MLBB Rising Open to get extra Tidal Bounty Chests and Treasure Hunt Coins, which can be exchanged for event rewards. For more details, please refer to the in-game event screen.
06/28 (Server Time)
Standard Mode is expected to open on 05/07, and Endless Mode on 05/08. Additionally, Alpha will be available on 05/12 and Cecilion on 05/15.
Each time your team kills the Lord (starting from the 2nd kill).
Each time your team destroys a Turret.
When your team picks up Treasure Hunt Coins dropped on the map.
For every 5,000 Gold increase in your team's total Gold.
Each time you get an assist.
match Highlight Notification.
When your team kills the Lord for the first time, all team members get 1 Chest, regardless of the match result.
Up to 300 Treasure Hunt Coins per match, and up to 600 Treasure Hunt Coins per day (excluding those obtained from Chests).
Adjusted the visual display for Bane "Castle Master", Bane "Warlord", Bane "Underworld Outlaw", Bane "Soul Defiler", Bane "Lord of Scalding Seas", Bane "Lord of Night's Gloom", Bane "Lord of Nether Fire", Roger "Dr Beast", Balmond "Bioroid", Chou "Dragon Boy", Yi Sun-shin "Apocalypse Agent", Akai "Monk", Akai "Kung Fu Monk", Akai "Stream Recluse", Karina "Black Pearl", Grock "V.E.N.O.M. Monitor Lizard", and Baxia "Ba-rista".
Temporarily removed some voice lines. They will be adjusted and brought back in future patches.
Surprise Flip will grant special rewards for a limited time during the ALLSTAR event. Check out the reward preview once the event begins for more details.
paced 4VS4 Franco match. The first team to reach 30 kills wins. Every player has a longer Iron Hook, which can pull allies to safety and drag enemies back on the return! Destroy Chests to grant passives to your whole team, or kill Crabs to gain a special skill from the Frozen Sea! Each kill on an enemy hero increases your level, making your chains longer, your hooks larger, and your Movement Speed faster. Watch your positioning, land your hooks, and become the new Frozen King!
Tide Siege includes Standard Mode and Endless Mode. Standard Mode features 18 waves of monsters, while Endless Mode adds 42 extra waves of random monster attacks.
Based on recent Brawl hero win and pick rates, we've made the following balance adjustments.
Healing Effect -8%
Damage Dealt -4%
Damage Dealt +4%
Damage Taken -4%
Damage Taken -4%
Damage Dealt +8%